This Android Java Program lets you create an Activity to Capture Motion Event on Android screen.
The program output is also shown below.
Main Activity
package com.example.motion_event;
import android.os.Bundle;
import android.app.Activity;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.view.Menu;
import android.view.MotionEvent;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
import android.view.View;
import android.view.View.OnClickListener;
import android.view.View.OnTouchListener;
public class MainActivity extends Activity implements OnTouchListener {
Ourview v;
Bitmap bm;
float x, y;
@Override
protected void onCreate(Bundle savedInstanceState) {
// TODO Auto-generated method stub
super.onCreate(savedInstanceState);
v = new Ourview(this);
v.setOnTouchListener(this);
bm = BitmapFactory.decodeResource(getResources(), R.drawable.image4);
x = 0;
y = 0;
setContentView(v);
}
@Override
protected void onPause() {
// TODO Auto-generated method stub
super.onPause();
v.pause();
}
@Override
protected void onResume() {
// TODO Auto-generated method stub
super.onResume();
v.resume();
}
// surface view is going to be a thread now
class Ourview extends SurfaceView implements Runnable {
Thread th = null;
SurfaceHolder holder;
boolean var = false;
public Ourview(Context context) {
super(context);
// TODO Auto-generated constructor stub
holder = getHolder();
}
@Override
public void run() {
// TODO Auto-generated method stub
while (var = true) {
// do stuff
if (!holder.getSurface().isValid()) {
continue;
}
Canvas c = holder.lockCanvas();
/*
* while drawing on a canvas we lock it and after drawing on it
* we unlock it
*/
c.drawARGB(255, 250, 150, 20);// rgb values
c.drawBitmap(bm, x - (bm.getWidth() / 2), y
- (bm.getHeight() / 2), null);
holder.unlockCanvasAndPost(c);
}
}
public void pause() {
var = false;
while (true) {
try {
th.join();
/*
* would pause the currently executing thread till the user
* finishes its job
*/
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
break;
}
th = null;
}
public void resume() {
var = true;
th = new Thread(this);
th.start();
}
}
@Override
public boolean onTouch(View v, MotionEvent me) {
// TODO Auto-generated method stub
try {
Thread.sleep(80);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
switch (me.getAction()) {
case MotionEvent.ACTION_DOWN:
x = me.getX();
y = me.getY();
break;
case MotionEvent.ACTION_UP:
x = me.getX();
y = me.getY();
break;
case MotionEvent.ACTION_MOVE:
x = me.getX();
y = me.getY();
break;
default:
break;
}
return true;
}
}
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